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spacemummy's avatar

This is so good! When I was a youngster the exp bonus always bothered, but I never knew why. I just ignored it. I was GMing OSE recently and a player pointed out this bonus and I said, "Oh yeah go ahead," without thinking about it. Them's the rules.

My system heartbreaker is a game that rewards failure through wounds that translate into experience. Never got off the ground for obvious reasons. But this! This gets me closer to that game with different pathways to success. The pathway of the Underdog! Love it!

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Dougal Cochrane's avatar

Yeah. The more I thought about it, the more I felt it ran counter to a lot of things that are meant to be keystones of osr style play. I feel like this rewards clever play and overcoming adversity more than stacking bonuses on top of bonuses.

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Rise Up Comus's avatar

I like this an inordinate amount. Well said.

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David Rollins's avatar

Those are left over from when the stat bonus was only +1 for a score higher than 12 and the 10% bonus for higher than 15 was supposed to simulate natural talent. I don’t know why the kept it after they went to graduated +1, +2, +3 stat bonuses. It’s redundant and annoying extra math.

I hate the prime requisite xp bonus. I like the idea of an underdog bonus!

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